Boost! for raising the stakes

I was working with the LCVI improv team earlier this month and was inspired to create this game for them. It is as yet untitled, so if anyone has any ideas… Get everyone to walk around, filling the space, taking care to spread out as they walk. At any time, one team member (the initiator) makes [...]

TV Channels

TV Channels Attribution: Jessi Linn Davies and Alastair Forbes, Bad Dog Theatre Youth Program This game is great for a high-energy group that needs some focus structured into their work. We started this game with our 11 to 13 class, but really found it’s worth with our raucous 8 to 10 year olds. They loved [...]

Replacement Games

Replacement Games Attribution: Classic improv handles, used at the Bad Dog Theatre   In the following Replacement Games, split 10-12 performers into two teams, each team forming a line along one side of the stage. One representative from each team begins in the scene. Take a location as suggested by the audience to begin the [...]

Poetry Night

  Poetry Night Attribution: Jessi Linn Davies and Alastair Forbes, Bad Dog Theatre Youth Program Choose two players, one to be the poet, the other to be the interpreter. The Poet can only speak gibberish, so must use his body language to help explain his poetry. The interpreter gives the English (or French) translation to [...]

Quick Physicalization Activities

  Interactive Location: Decide upon a location, have a group of performers physicalize that location. Choose one to three performers to explore the created location   : Players (5 or 6) act out frozen slides while one or two performers narrate each slide. Allow the slides to change before the narrators start narrating, to allow [...]

Tips for Physicalization in the Classroom

If you haven’t reveiwed tableaux with your class in a while, it might be worthwhile to revisit some tableau exercises with your students. I find that the elements and principles of design (used in visual art) are useful terms to work from when discussing stage pictures.   Start from a comfort zone. If students will [...]

Soundscapes – Intro and Tips

A soundscape is a sound or combination of sounds that forms or arises from an immersive environment. The study of soundscape is the subject of acoustic ecology. The idea of soundscape refers to both the natural acoustic environment, consisting of natural sounds, including animal vocalizations and, for instance, the sounds of weather and other natural [...]

Soundscape Activity

Large Group Soundscape Attribution: Jessi Linn Davies, Canadian Improv Games: Kingston; E=MC, Queen’s University   Create a sound rich sound environment with your group. Have students sit in a circle, spead out from one another. After allowing students to explore the different sounds they can make, guide the work by bringing everyone to silence. Build [...]

Hotseat Revolve

Hotseat Revolve Attribution: Jessi Linn Davies, SEEDS (Seven/Eight Enrichment Day Studies), Queen’s University   Each performer has developed his/her own character for this exercise. Place 4 chairs on stage – three for the questioners and one for the character in the hotseat. Set up the rest of the class so they are sitting in a [...]

Job Interview

Job Interviews   Put performers in pairs. One partner is the interviewer, the other enters (in character) for a job interview. Interviewer asks questions which feed and strengthen the interviewee’s character choices. This scene should take 1-2 minutes maximum and could be as short as 30 seconds. The exercise can be used for performance or [...]

Fairy Tale Interview

  Fairy Tale Interview   Attribution: Alastair Forbes/Jessi Linn Davies, Bad Dog Theatre Company   Each performer is a character from the same well-known fable (4 to 7 players on stage at a time). Characters chosen should be secondary to the action (i.e. not Cinderella, but one of the mice; not Little Red but the [...]

Hot Dog Stand

Hot Dog Stand Attribution: Nicholas Hanson, author of The Ultimate Improv Book Select one performer to be the hot dog vendor. Select five other performers to line up in order to enter as passersby. Select a characteristic (i.e. greedy) for the vendor. Each passerby, in turn, must enter, interact with the hot dog vendor and [...]

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